Weapons & Gadgets

Every operator has a minimum of one primary weapon, one secondary weapon, one secondary gadget, and one unique gadget. Some weapons are unique to operators, while others are wielded by multiple operators.

No new weapons have been added since Y4S2: Phantom Sight.

Assault Rifles

 * R4-C
 * G36C
 * 556xi
 * L85A2
 * AR33
 * AK-12
 * AUG A2
 * 552 COMMANDO
 * 416-C CARBINE
 * F2
 * C8-SFW
 * MK17 CQB
 * PARA-308
 * TYPE-89
 * C7E
 * M762
 * V308
 * Spear .308
 * M4
 * AR-15.50
 * AK47M
 * ARX200
 * F90
 * Commando 9

Submachine Guns

 * 9x19 VSN
 * MP5
 * MP7
 * P90
 * UMP45
 * FMG-9
 * 9mm C1
 * MPX
 * M12
 * MP5K
 * MP5SD
 * PDW9
 * Vector .45 ACP
 * T-5 SMG
 * Scorpion EVO 3 A1
 * K1A
 * Mx4 Storm

Shotguns

 * SASG-12
 * M870
 * SG-CQB
 * M1014
 * M590A1
 * Super 90
 * SPAS-12
 * SPAS-15
 * Supernova
 * ITA12L
 * ITA12S
 * SIX12 SD
 * SIX12
 * FO-12
 * BOSG 12.2
 * ASC12
 * TCSG12
 * Super Shorty

Designated Marksman Rifles

 * OTs-03
 * 417
 * CAMRS
 * SR-25
 * Mk14 EBR
 * CSRX 300 (Considered a DMR)

Light Machine Guns

 * 6P41
 * G8A1
 * M249
 * T95-LSW
 * LMG-E
 * ALDA 5.56
 * M249 SAW

Handguns

 * PMM
 * GSh-18
 * P12
 * LFP586
 * P9
 * M45 MEUSOC
 * 5.7 USG
 * P226 Mk 25
 * Mk1 9mm
 * D-50
 * PRB92
 * Luison
 * P229
 * USP40
 * Q-929
 * RG15
 * Keratos .357
 * Bailiff 410
 * 1911 TACOPS
 * P-10C
 * .44 Mag Semi-Auto
 * SDP 9mm

Machine Pistols

 * SMG-11
 * Bearing 9
 * C75 Auto
 * SMG-12
 * SPSMG9